GameStop Selling Over 500 Stores in Canada and France Amidst Controversial Comments from CEO

 


GameStop, the iconic brick-and-mortar gaming retailer, is taking major steps to scale back its operations. The company has announced plans to sell its stores in Canada and France, totaling over 500 physical locations across the two countries. This move is part of what GameStop describes as an "evaluation of its international assets," reflecting the company’s ongoing struggle to adapt to the shift toward online gaming purchases and digital storefronts.

A Struggling Brick-and-Mortar Model

As gaming purchases increasingly move online, physical stores have struggled to remain relevant. In the past five years, GameStop has closed over 700 stores worldwide, reflecting a broader trend of declining in-store sales. Currently, the company operates 203 stores in Canada and 332 stores in France, but with the changing landscape of the industry, these locations are becoming less sustainable.

Despite the global trend of e-commerce overtaking physical retail, Ryan Cohen, GameStop’s CEO, seems to believe that something other than just the online shift is at play. In a post on X (formerly Twitter), Cohen voiced his displeasure with what he sees as "Liberalism, Socialism, Progressivism, Wokeness, and DEI" (Diversity, Equity, and Inclusion) within his company, making an open call for buyers of the Canadian and French operations.

CEO’s Controversial Remarks

Cohen’s comments have sparked backlash, especially given the company’s ongoing financial struggles. His post, in which he solicited emails from potential buyers, read: “High taxes, Liberalism, Socialism, Progressivism, Wokeness and DEI included at no additional cost if you buy today!” The inflammatory remarks appear to place the blame for GameStop's troubles on inclusivity and various political movements, though the direct connection between those issues and the company’s declining sales remains unclear.

Issues Beyond “Wokeness”

While Cohen points to these political and social movements as major contributors to GameStop’s decline, the situation is likely more complex. The company’s attempt to branch out into NFTs (Non-Fungible Tokens) with a marketplace, as well as its reliance on the meme stock phenomenon fueled by hobbyist traders, may have played a more significant role in its financial instability. Additionally, the rise of digital gaming and downloadable content (DLC) means that physical stores like GameStop have become outdated, catering to a niche market of collectors and bargain hunters.

The Reality of Physical Stores in 2025

The fact is, physical game stores have become increasingly irrelevant, especially as consumers increasingly turn to online platforms like Steam, PlayStation Network, and Xbox Live. The market for collector’s editions and specialty items is shrinking, and while these stores can still capitalize on such products, it is unlikely to save the company’s overall viability in a world that is moving toward digital transactions.

Despite Ryan Cohen's rhetoric, the core issue remains: GameStop’s business model is outdated, and its failure to adapt quickly to modern gaming trends has left it struggling for survival. Whether "wokeness" is to blame or not, the reality is that GameStop's brick-and-mortar presence is likely a dying breed in the modern age of gaming.

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